The thing that stuck with me most about Bioshock Infinite was that I wanted to replay the game instantly after being finished with it. It’s rare that a game causes this kind of reaction, and it’s even rarer for that game to be a big triple-A blockbuster. Yet here I am, and I can’t just go through it once. Even after trying to explore every little nook, alley, or trash can, I need to find the stuff I overlooked. After taking as much of the atmosphere and narrative in as I could, I still needed to go back to see what I missed. For the first time in a long time, a big triple-A game genuinely made me wonder what was coming up next.
Bioshock Infinite starts a lot like the original Bioshock did. A man named Booker Dewitt who travels to a lighthouse. This lighthouse contains some cryptic writing, and before long he’s well on his way to a city unlike anything he could have imagined. Only this time you’re ascending high into the sky and entering the world of Columbia, not sinking down into the depths to find Rapture. Whereas the original Bioshock was about discovering a city that was already in ruins, Infinite is about a city that is still going strong.
When it was announced that there would be a remake of Sam Raimi’s “The Evil Dead” I was understandably skeptical. The original is a movie that I hold near and dear to my heart, hell, it’s the movie that awakened the cinephile buried deep within my soul. However, when I learned that Raimi, star Bruce Campbell, and producer Rob Tapert were all involved, I allowed myself a glimmer of hope. Unfortunately, my faith has gone unrewarded. The best thing you can say about Fede Alvarez’s “Evil Dead” is that it is a different film than the original, but also aspires to maintain the ferocious, grueling spirit it is remembered for. The result is sort of a mixed bag. It’s loaded with brutal, no holds barred horror, but it never really manages to be effective, so much carnage should have me digging my nails into my arm rest, not stifling yawn after yawn.
After my brief exposure to Bioshock Infinite over the weekend, I felt the need to write something about the experience. I wouldn’t say my faith in gaming has been waning over the past years (mostly over fear that it makes me sound old and jaded), but I once remember a time when games used to instill a real sense of wonder and discovery. Lately I’ve been feeling that I’ve seen it all. I’m seeing a lot of the same corridors, the same landscapes, the same enemies etc. and I’m not even playing that many shooters anymore. Don’t get me wrong, many of my favourite games came from the last few years, but they still feel few and far between.