Every so often a movie comes along that is so good that it feels important. This isn’t because the director is trying to force its importance upon the audience, but because the movie is just so well made on every single level that it feels important, it feels like a movie that will matter for quite some time. Paul Thomas Anderson’s latest work “The Master” is one of these films. I’ve always thought of Anderson as a great director, perhaps one of the greatest contemporary directors, but his screenplays have never quite matched up to the power of his camera for me. “The Master” is an exception; it is truly his masterpiece, everything comes together in a glorious rhapsody that held me completely enthralled, both challenging and entertaining me, which for me is the pinnacle that all movies should hope to achieve.
If you ask a group of gamers whether or not the New Super Mario Bros. games are worthy successors to the original 2D Mario titles, you’re practically guaranteed a number of different answers. Some like the colourful 2.5D graphics and modern Mario platforming condensed into a side-scrolling adventure while others abhor it for the stock music, easy difficulty and the fact that the games tend to have minimal differences between them. New Super Mario Bros. U released for the Wii U hopes to turn non-believers into believers and provide more of the same (albeit much higher quality) to fans of the series. Does it achieve these goals? Yes and no.
Oh how I wanted to love this game. I really, really wanted to love this game. I love racing games. I thoroughly enjoyed Real Racing 2. When Real Racing 3 was announced last year, I practically wet myself in excitement (okay not really). And you know what? Real Racing 3 is a fantastic game.
Or, it would’ve been. But EA decided it would be a good idea to develop this game with the “freemium” model in mind. When I saw its release a few days ago on the App Store and Google Play, my heart skipped a beat. Then I saw it was free and my heart skipped another beat. Oh no, I thought.